events
Here’s a complete list of upcoming events and speaking engagements.
We’re excited to announce the upcoming release of Letting Go? Sharing Historical Authority in a User Generated World, a new publication from the Pew Center for Arts and Heritage that explores new ways for museums and cultural institutions to approach historical authenticity in the age of social media and online dialogue. The book features an in-depth interview of Matthew Fisher, President of Night Kitchen Interactive, by book editor Bill Adair, Director of the Heritage Philadelphia Program at the Pew.
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If you’re attending the American Association of Museums’ Annual Meeting this year, we invite you to attend the following sessions and stop by our booth at the MuseumExpo.
Walk the Walk: Using Learning Theory Research in the Exhibit Design Process
Tuesday, May 24, 2011
3:45 - 5:00 p.m.
Engaging Children in Objects and Art Using High-Tech to No-Tech Tools
Wednesday, May 25, 2011
9:00 - 10:15 a.m.
MuseumExpo (Booth 1532)
Monday, May 23 to Wednesday, May 25
At the Museums and the Web 2011 conference this year Matthew Fisher will be presenting our paper PhilaPlace to AnyPlace: Building a Reusable Community Platform for Mapping and Sharing History during the Mobile and Geolocation Issues session on Thursday, April 7, 1:00pm - 2:30pm. This session should be packed with great ideas around place-based interpretation.
Stop by Night Kitchen Interactive’s booth where we’ll be giving out a limited supply of our fan favorite Hierarchy of Food Needs tote bags.
In addition, we’ll have a version of our new SFMOMA mobile gallery activity for folks to play with and be showcasing our recent website projects, including Thomas Jefferson’s Monticello, The History of Vaccines and our demo version of AnyPlace, an affordable, customizable place-based storytelling solution for non-profit organizations.
Exhibitors’ Reception
Thursday, April 7, 5:00 – 8:00 p.m.
Learn more about this year’s conference, which takes place right here in Philadelphia from April 6-9.
Night Kitchen Interactive’s Director of Learning Strategies, Stacey Mann, will be speaking at the 2011 AAM annual meeting in a session that weaves together the disciplines of learning science and exhibition design.
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We have partnered once again with the Historical Society of Pennsylvania (HSP) to present "PhilaPlace to AnyPlace" – an evaluative review of the PhilaPlace website, focused on exploring the potential ways this community and mapping platform can be shared with other historical and cultural organizations.
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At the 2011 AAM Annual Meeting, Night Kitchen Interactive will present "Engaging Children in Objects and Art Using High-Tech to No-Tech Tools".
The interactive and playful session, to be conducted in collaboration with the San Francisco Museum of Modern Art, will highlight ways to encourage family dialogue and play in museums through mobile devices.
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At the AAM 2010 conference, Matthew Fisher will join a panel discussion on “Letting Go? Historical Authority in a User-Generated World”. During this session, panelists will explore the challenges, paradoxes, and opportunities associated with mashing up social media with conventional, authoritative museum narratives.
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Stop by Night Kitchen Interactive’s booth at the Museums and the Web 2010 conference where we’ll be showcasing recent projects, including PhilaPlace — an interactive, multimedia website that provides a rich and layered view of Philadelphia’s historic neighborhoods through place-based storytelling.
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In early 2009 we completed a year-long collaboration with the University of Michigan Museum of Art (UMMA), producing 32 short films on their collection for their newly-installed interactive Dialogtable and developing its corresponding website.
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For the past few years, I have been fascinated by a largely underground phenomenon known as "chiptunes." The term chiptunes refers to a type of music; it is not a genre, but rather a method of making the music.
Chiptunes are created by utilizing the sound chips from old computers and video game systems. Popular chips include those from the Commodore 64, Nintendo Entertainment System and Nintendo Game Boy.
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